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NPC Generator

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Advanced [show]


Trym Royston, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His long white hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up bow and armor he uses now. He now mingles about in high society.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Rich, Job. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Trym Royston, Male Human Cleric 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)14 (+2) 16 (+3)18 (+4)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 70 gp. Red garnet (130 gp).


Social Check DCs


Tricking Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His lavender fur is smooth and relatively long. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Tricking does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He feels threatened by others.

Ideals: Passionate. Flaws: Depressed, Mundane, Fearful. Bonds: Rich, Military. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Tricking Blossom, Male Tabaxi Druid 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 12 (+1)17 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


Lorm Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut short. His fierce brown eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Lorm studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Lorm Blackwood, Male Half-Orc Expert 2
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 390 gp. Chrysoprase (20 gp). Red spinel (70 gp).


Social Check DCs


Patrick Hailey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears a fine chain shirt which he covers with red colored cloaks and clothing. His auburn hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Human compassion; and his religion dominates his actions

Flaws: Cynical, Racist. Bonds: Religious, Attractive, In love. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Patrick Hailey, Male Human Commoner 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Delebean Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He keeps his long red hair kept up in a rat tail. His green unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: Delebean was born with his father's beautiful face. A freak accident while working with his Architect father left him crippled. After a long history of fighting, Delebean and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Disease, Antagonistic, Fearful. Bonds: Attractive. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Delebean Murnig, Male Gnome Paladin 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp.


Social Check DCs

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