Rangrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and is well dressed, constantly wearing a grey suit, green shirt, and brown tie. His left hand appears badly burned and disfigured. With bright black hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and seeks redemption
Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Immeral Goltorah, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Gifted, Philantrophist. Bonds: Rich, Attractive, Nature. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Blue quartz (4 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a blue coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Carpenter, Nuraval learned a great deal about his mother's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Donaar Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white crest. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his whip. He has a hunchback. He has wavy white crest. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Donaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 7 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 77 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. A necklace of small pink pearls (6000 gp). Jeweled gold crown (3000 gp). 1 Minor magic item.
Trey Wheatley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is styled in orderly dreadlocks. His green eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
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