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Advanced [show]


Taklinn Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. He wears his auburn hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with music.

History: Sold as a small child to a wizard, Taklinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Fighting, Artistic. Bonds: Rich, Mentor. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Taklinn Thrahak, Male Dwarf Rogue 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)12 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6

Possessions: 130 gp.


Social Check DCs


Hubert Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish black hair is in a traditional bowl cut. His fierce brown eyes like to dwell on things.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. When Hubert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Addict. Bonds: Adventurer, Military, Family. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Hubert Merton, Male Human Adept 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp.


Social Check DCs


Umpen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He carries a battered bow and tarnished hammer as well. His hair is black and curly. His amber eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the west. Umpen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Pacifist. Bonds: Family, Rich, Adventurer. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Umpen Daergel, Male Gnome Commoner 14
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 65 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled gold crown (3000 gp). Black velvet mask with numerous citrines (40 gp). Gold and topaz bottle stopper cork (1700 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved bone or ivory statuette (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Zaffrab Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has moderate length white hair. His green eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Bricklayer. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business.

Ideals: Logical. Flaws: Mundane. Bonds: Job, Religious. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Zaffrab Sympony, Male Gnome Monk 10
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 93 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 800 gp. Azurite (11 gp). Sard (50 gp). Sardonyx (50 gp). Moonstone (50 gp).


Social Check DCs


Harvest Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He wears his lavender fur down. His eyes are a pleasant amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Philantrophist. Bonds: Attractive, Guardian, Immigrant, Rich, Family. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Harvest Timber, Male Tabaxi Wizard 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)16 (+3) 18 (+4)14 (+2)
Skills Investigation +7, Stealth +6
Senses Passive Perception 14
Languages Common, Goblin, Elven, Draconic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 700 gp. Golden yellow topaz (1400 gp). Pink pearl (110 gp). Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs

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