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Advanced [show]


Pikar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is silver, silky, and of moderate length. This blue eyed northerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Fletcher profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Masseuse like his father before him.

Motivation: He is unsatisfied with his job; and to find somewhere to settle down

Flaws: PTSD, Mundane. Bonds: Attractive, Job, Military. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Pikar Jamjar, Male Halfling Rogue 16
Small (3'0") Halfling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 80 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +7, Medicine +7
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Auran, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +7

Possessions: 600 pp. Blue star sapphire (600 gp). Obsidian (4 gp). Amethyst (130 gp). Rose (80 gp). Red garnet (130 gp). Zircon (80 gp). Smoky quartz (80 gp). White pearl (130 gp). Coral (130 gp). White pearl (130 gp). Black star sapphire (600 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Violet garnet (300 gp). Eye agate (4 gp). Rock crystal (80 gp). Deep blue spinel (300 gp). Rhodochrosite (4 gp). Banded agate (4 gp). Red-brown spinel (130 gp). Brown-green garnet (130 gp). Zircon (80 gp). Brown-green garnet (130 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his black robe and has his dagger always slung over his shoulder. His golden hair is drawn into a tight pony tail with a skull scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Kelter Warmwater, Male Halfling Aristocrat 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Miles Kensley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Adventurer. With bright black hair and a scraggly beard. This violet eyed northerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Adventurer like his father before him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Professionalism, Joker, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Miles Kensley, Male Human Aristocrat 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Cloud Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his red fur. His half smiles and green eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Flaws: Insane. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Cloud Paws, Male Tabaxi Druid 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 700 sp.


Social Check DCs


Ahrim Glory, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'6". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a pickaxe. His white hair is lengthy and is close to two feet long. His half smiles and gold eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Hedonist, Addict. Bonds: Attractive, Adventurer, Has a crush. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Ahrim Glory, Male Tiefling Druid 1
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. Coral (60 gp).


Social Check DCs

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