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NPC Generator

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Advanced [show]


Anthony Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has done his best to style his black hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: Wants his loneliness to end; and wants to raise his children well

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Family, Has a crush. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Anthony Mundy, Male Half-Elf Wizard 4
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ogg Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Locksmith business at a young age. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: To be a Apothecary again.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Ogg Merton, Male Half-Orc Commoner 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills History +5, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Halfling, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His blue hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Professionalism. Bonds: Nature, Military, In love, Enemies. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Modean Harm, Male Tiefling Wizard 2
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 280 gp.


Social Check DCs


Greethen Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy brown suit. He has moderate length green crest. His eyes are likewise red.

Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Bonds: Attractive, Immigrant, Military, Nature, Rich, Adventurer. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Greethen Sumnarghthrysh, Male Dragonborn Druid 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1600 gp. Peridot (60 gp). Tourmaline (130 gp). Zircon (60 gp). Rhodochrosite (12 gp). Coral (130 gp).


Social Check DCs


Bhevek Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large blonde tufts of hair around his ears. His fierce gray eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Bhevek was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Bhevek and his spouse have recently divorced.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Bhevek Wildheart, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. Pink pearl (80 gp). Sard (70 gp). Amethyst (80 gp).


Social Check DCs

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