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NPC Generator

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Advanced [show]


Moon Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'1" and is dressed in a clean tan cloak covering his clean studded leather. His left hand appears badly burned and disfigured. His fur is gray, silky, and of moderate length. His eyes are amber and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Moon hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Moon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Moon Peak, Male Tabaxi Sorcerer 3
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2300 sp.


Social Check DCs


Nicor Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his dark red hair in a pixie cut. His eyes are white and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Artistic, Logical. Flaws: Shy, Secretive. Bonds: Adventurer. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicor Larceny, Male Tiefling Cleric 3
Medium (5'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 90 pp.


Social Check DCs


Rhogar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and blue pants. His gold crest is singed and shortened. He has red eyes and a white hat with a black feather.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Rich, Nature. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Rhogar Bhenkumbyrznaax, Male Dragonborn Expert 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 11 (+0)18 (+4)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 13000 sp. Golden yellow topaz (1100 gp). Black star sapphire (1300 gp). Rose (80 gp). Coral (140 gp). Obsidian (15 gp).


Social Check DCs


Thoradin Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man wears a pastel vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Thoradin grew up listening to his mother's many stories. Thoradin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Thoradin Durthane, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)18 (+4) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Undercommon, Sylvan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver comb with moonstones (500 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Chain shirt.


Social Check DCs


Aelar Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is typically in his Tanner uniform. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He has amber eyes and a yellow hat with a grey feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aelar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aelar. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Aelar Wasanthi, Male Elf Paladin 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2300 sp. Deep blue spinel (400 gp). Bloodstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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