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Advanced [show]


Simon Upton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His red hair is cut short. His skin is flawless and his brown eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barkeep mother left him crippled. He now spends his time doing works of charity.

Motivation: He is content; and to end his boredom

Ideals: Philantrophist. Flaws: Mundane, Disease, Insomniac. Bonds: Attractive. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Simon Upton, Male Human Adept 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 40 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy yellow fur. His yellow eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Five studied abroad. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has set out to sabotage the competition.

Motivation: To unite with his brother.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Five In Woods, Male Tabaxi Warrior 2
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Auran, Aquan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 360 gp. Citrine (30 gp).


Social Check DCs


Kriv Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His crest is cut close to his head. He has gleaming, smiling gold eyes.

Personality: Kriv is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 7 years later his spouse died after the birth of his son. Heartbroken, Kriv never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He uses money and sex appeal to get what he needs; and he feels kind of lost in life

Flaws: Depressed, PTSD. Bonds: Attractive, In love, Rich. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Kriv Clethtinthiallor, Male Dragonborn Sorcerer 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +3, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. Onyx (60 gp).


Social Check DCs


Moon Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He has a large black mantle and cape that has been intricately interwoven into his brown robe. Beneath his clothing is a huge mess of scar tissue. He has moderate length yellow fur. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Moon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Moon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Dyer like his father before him.

Motivation: Further expansion of business.

Flaws: Depressed. Bonds: Slave, Job, Military, Poor. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Moon Wind, Male Tabaxi Cleric 4
Medium (5'10") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Thamuz Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'5" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. Thamuz was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Miller. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Attractive, Military, Immigrant. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Thamuz Muse, Male Tiefling Monk 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 11 (+0)20 (+5)
Skills Medicine +3, Persuasion +8
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 140 pp.


Social Check DCs

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