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Advanced [show]


Gunter Huxley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His moppish silver hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Gunter will drive conversation. He is an amazing painter.

History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted divine powers by his dying brother.

Motivation: Sabotage a competitor; and he loathes his own lifestyle

Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Huxley, Male Human Monk 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Ulblyn Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright black suits and hats. His black hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ulblyn hails from a village terrorized by orcs. A gifted student he started as a Seamstress, but he got bored and became a Butcher. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Enemies, Guardian. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Ulblyn Goldfound, Male Halfling Warrior 8
Small (2'10") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 82 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His white hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Guardian, Criminal record. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Wizard 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 53 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 12 (+1)7 (-2)
Skills Stealth +3, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 300 pp. A small bag of saffron. (30 gp). Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold and topaz bottle stopper cork (1400 gp). A roughly beaten golden orb (150 gp).


Social Check DCs


Darrak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He is bald on top and has large chestnut tufts of hair around his ears. He has a dull look in his hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Darrak grew up listening to his father's many stories. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Darrak Battlehammer, Male Dwarf Adept 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 75 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)18 (+4) 13 (+1)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Sylvan, Draconic, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 4000 gp. Star rose quartz (80 gp).


Social Check DCs


Anthony Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy chestnut hair. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical. Flaws: Disease, Racist. Bonds: Rich. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Anthony Hayhurst, Male Human Barbarian 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)17 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs

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