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Advanced [show]


Curran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white feathered hat and white clothes, and sports empty pouches on his belt. His golden hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Curran took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.

Motivation: Halfling compassion; and he has decided he is irredeemable

Ideals: Pacifist, Professionalism, Gifted. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Curran TellPenny, Male Halfling Paladin 12
Small (3'3") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 74 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Goblin, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). With bright golden hair and a scraggly beard. His hazel eyes peer out from beneath his broad tan hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He left for the west, certain he would find work there.

Motivation: He has a crush on the local Painter.

Ideals: Persistence, Artistic. Flaws: Racist. Bonds: Immigrant, Has a crush. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Gilthur Battlehammer, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin violet vertical stripes and brown pants, and carries monstrous two handed axes. His golden hair is slicked back into a classic pompadour. His eyes are violet and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Fighting, Professionalism. Flaws: Racist. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Gunter Clinton, Male Human Wizard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Richard Axton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a well pressed and immaculate suit (or dress), marred by sweets. His hair is cut close to his head. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Adventurer again; and balancing his hectic life and new actor responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Immigrant. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Richard Axton, Male Human Rogue 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2700 gp. Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (600 gp). Golden circlet with four aquamarines (4000 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west his family was never financially stable. Oblar was born on a far western mountains where he grew up under the tutelage of his mother, an expert Junk Dealer. He left for the west, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Secretive, Fearful. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Oblar Fastfoot, Male Halfling Wizard 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 300 gp. Black velvet mask with numerous citrines (30 gp). Sapphire pendant on gold chain (700 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs

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