Lone In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He has moderate length cinnamon fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: Lone was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Adventurer, Has a crush. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp.
Raam Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright white suits and hats. His dark red hair is smooth and relatively long. His half smiles and black eyes are beguiling and draw you in.
Personality: Prone to second guessing himself, he comes off as nervous. He can't help but pocket interesting objects he comes across
History: Raam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 12000 sp. Freshwater pearl (7 gp). 1 Minor magic item.
Kildrak Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears an entirely green suit with blue socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Dwarven culture. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Bookbinder and was forced into it by his family.
Ideals: Artistic. Flaws: Racist, Disease. Bonds: Slave, Family. Occupation: Bookbinder
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 270 gp.
Flogg Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes are brown and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Slave. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Aura Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this man is wearing the road beaten gear of a warrior. He wears a feathered hat to cover his moderate length black fur. His eyes are a pleasant blue.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small island village. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions
Ideals: Fighting, Gifted. Bonds: Job, Nature, Religious, Adventurer. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 400 pp.
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Their contribution stands as a beacon of hope for all adventurers!
