Nykkan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man tends to wear a red poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized opal on his left hand. He sports a flattop crest cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Rich, Criminal record. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 800 gp.
Odorr Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. His black hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Spice Merchant, but he was a colossal failure. During his travels, Odorr and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odorr discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odorr fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Flaws: Disease. Bonds: Rich, Job, Religious, Adventurer. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolen Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white leather gloves, a white jacket, and tight pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He then took over the family business and is one of the better Performer for hire.
Motivation: He is wracked by social anxiety.
Flaws: Insomniac, Fearful, Disease. Bonds: Job. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 60 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Coral (70 gp). Freshwater pearl (11 gp). Onyx (40 gp). Alexandrite (1100 gp). Hematite (11 gp). White opal (1600 gp). Canary diamond (3000 gp). Chrysoprase (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears white painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 98 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Malachite (12 gp). Azurite (12 gp). Red garnet (130 gp). Golden pearl (130 gp). Eye agate (12 gp). Black pearl (700 gp). Sardonyx (30 gp). Chalcedony (30 gp). Rhodochrosite (12 gp). Aquamarine (700 gp). 1 Minor magic item.
Halander Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His black hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.
History: Born in the east to a Locksmith, Halander learned a great deal about his father's area of expertise. Halander abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and to be a architect again
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 50000 cp.
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