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NPC Generator

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Advanced [show]


Diggory Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tan painted combat armor at almost all times. His auburn hair is knotted and matted. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Disease, Mundane. Bonds: Family, Rich. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Diggory Caphaxath, Male Half-Elf Rogue 3
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shadow Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a worn and beaten armor. His long yellow fur is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Cynical. Bonds: Slave, Family. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Shadow Mist, Male Tabaxi Wizard 11
Medium (6'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 70 pp. Star ruby (1200 gp). Obsidian (8 gp). Freshwater pearl (8 gp). Malachite (8 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a blue vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is thinning but still full. He has several tiny sapphire earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: He was born several months after his mother was called into army service. Merihim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Merihim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: He is greedy; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer, Military. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Merihim Dignity, Male Tiefling Druid 13
Medium (6'7") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 71 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)18 (+4) 15 (+2)16 (+3)
Skills History +8, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Abyssal, Gnome, Druidic
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1200 gp). Jeweled gold crown (6000 gp). Old masterpiece painting (1200 gp). Silver comb with moonstones (400 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Orryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His chestnut hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Orryn lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Soapmaker

Voice: Speaks with squeezed throat

Attributes [hide]

Orryn Scheppen, Male Gnome Aristocrat 9
Small (3'8") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1100 gp). A delicate silver chain set with a tourmaline (90 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Conway, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His white hair is still thick. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves music and to teach people music more than just about anything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Artistic. Flaws: Hedonist. Bonds: Family, Guardian, Adventurer. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Gilbert Conway, Male Human Warlock 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 700 sp.


Social Check DCs

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