Uraim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. His auburn hair and beard is wavy and long. His gray eyes are slightly larger than normal.
Personality: Uraim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.
History: Uraim lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his singing dream.
Motivation: He is greedy.
Ideals: Extrovert, Artistic. Bonds: Family, Rich. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Ralf Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.
History: Ralf hails from a village terrorized by drow. A gifted student he started as a Carter, but he got bored and became a Animal Trainer. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: His religion dominates his actions; and sabotage a competitor
Flaws: Racist. Bonds: Enemies, Job, Religious. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 59 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 390 pp. Jeweled electrum ring (5000 gp). Solid gold idol (900 gp). Jeweled electrum ring (5000 gp). A delicate silver chain set with a tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andram Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel Stetson hat and pastel clothes. His hair is greying and his face has many wrinkles. He has a dull look in his black eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andram took refuge in the large cave and found the beat up rapier and armor he uses now. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and to reunite with his absent mother
Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Nature, Family, Job. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp. Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.
Gormogord Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears tan cloth garments or leather armor. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.
Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality
Ideals: Athletic. Flaws: Hedonist. Bonds: Criminal record, Adventurer. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Medrash Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a moderate pudge and is not very fit. His blue crest is smooth and relatively long. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with his god.
History: He is a Lycanthrope in disguise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To settle down with his crush; and he's attracted to the pc
Bonds: Criminal record, Religious, Adventurer, Rich, Has a crush. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
