Zepar Justice, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'3" northern man, he dresses in violet turtlenecks beneath a pastel coat with green slacks. His hair is white and very short. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Ignan, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 350 gp.
Shamash Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a black collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His gold crest is greasy and uncared for. His eyes are gold.
Personality: He is irascible and easily irritated. He has all his life been fascinated with poetry.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
Possessions: 60 pp. Freshwater pearl (14 gp). Banded agate (14 gp). Chrysoberyl (130 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item.
Sammal Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His black hair has been sun bleached extensively. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Bookbinder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Onyx (70 gp). Brown-green garnet (120 gp). Star ruby (600 gp). Moonstone (70 gp). 4 Tanglefoot bags.
Sapply Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, he is an attractive figure. He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is kept up in a ponytail inside a Stetson hat. His blue eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: Sapply hails from a village terrorized by orcs. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Joker. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Masterwork Common Melee.
Gomory Shelby, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He has a tattooed face.
Personality: Calm and collected, he is a well trained Spice Merchant. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gomory was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has passion for adventuring and risk; and an old rival family wants him found
Flaws: Secretive. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
