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Advanced [show]


Quick Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His yellow fur, when down, is lengthy. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Apothecary father left him crippled. He was always very intelligent and has formed a secret society of specialists.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Secretive, Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Quick Thunder, Male Tabaxi Wizard 2
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)9 (-1) 17 (+3)17 (+3)
Skills Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Pink pearl (50 gp). Deep blue spinel (500 gp).


Social Check DCs


Oloric Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears professional attire. He wears his blonde hair down. His eyes are violet.

Personality: He has always had a great fascination with Dwarven culture. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Oloric grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Oloric never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A strong sense of loyalty to Dwarven people; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Racist, Lazy. Bonds: Attractive, Adventurer, In love. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Oloric Strakeln, Male Dwarf Wizard 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 30 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 21000 sp. Red spinel (50 gp). Eye agate (12 gp). Golden yellow topaz (200 gp). Jet (50 gp). Moonstone (20 gp). Rhodochrosite (12 gp). Chrysoprase (20 gp). Alexandrite (200 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a colorful flower in his blonde hair. This amber eyed southerner is not easily forgotten.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Junk Dealer, who enjoyed hunting, Crampernap was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Joker. Flaws: PTSD, Mundane. Bonds: Attractive, Job, Nature. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Crampernap Folkor, Male Gnome Ranger 10
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +6, History +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2400 gp. Tiger eye turquoise (15 gp). Red garnet (150 gp). Carnelian (60 gp).


Social Check DCs


Vonbin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely brown suit with green socks and a vest with buckled shoes. His blonde hair is cut short. He has hazel eyes and a brown hat with a green feather.

Personality: Vonbin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Justice. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Vonbin Loderr, Male Dwarf Ranger 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 63 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin, Celestial
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Delebean Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly black, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave, Criminal record. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Delebean Cobblelob, Male Gnome Rogue 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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