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Advanced [show]


Pelt Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His fur, while still mostly red, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Poor, Attractive, Immigrant. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Pelt Peak, Male Tabaxi Warrior 10
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 85 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Nalral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair down. His eyes are green and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant, Enemies. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Nalral Strongheart, Male Dwarf Warlock 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 102 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 19 (+4)11 (+0) 10 (+0)13 (+1)
Skills Insight +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 100 pp. Solid gold idol (400 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A roughly beaten golden orb (160 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Megged Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'9" and prefers to wear flannel. His left leg appears badly burned and disfigured. His black hair is smooth and relatively long. His eyes are gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Cynical. Bonds: Immigrant. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Megged Hornsby, Male Half-Orc Druid 9
Medium (5'9") Half-Orc, Neutral Evil (CR 9)
Armor Class 10
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 500 gp. Citrine (70 gp). Zircon (70 gp).


Social Check DCs


Dain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a blue armored body suit, with a simple pastel line shooting up and back down. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Cartwright. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Dain has worked very hard to control his curse. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Dain Balderk, Male Dwarf Aristocrat 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 67 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Medicine +5, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Solid gold idol (1100 gp).


Social Check DCs


Ernest Ridley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is matted, messy, and big. His eyes are likewise hazel.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Military. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Ernest Ridley, Male Human Warrior 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 75 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1900 gp. Deep blue spinel (600 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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