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Anthony Home, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man dresses like a well dressed Sailor does. He has no hair. His eyes are hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Sailor, Anthony learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy, Forgetful. Bonds: Job. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Anthony Home, Male Human Warrior 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)12 (+1) 10 (+0)18 (+4)
Skills Arcana +3, Performance +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Leaf Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his green robe and has his monstrous two handed axe always slung over his shoulder. He wears a colorful flower in his orange fur. His yellow eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Leaf was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Leaf Of Claws, Male Tabaxi Barbarian 13
Medium (6'9") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 101 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 11 (+0)12 (+1) 18 (+4)17 (+3)
Skills Insight +8, Survival +8
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 gp. Solid gold idol (400 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A necklace of small pink pearls (1000 gp). Black velvet mask with numerous citrines (110 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A roughly beaten golden orb (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Sapply Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean yellow cloak covering his clean studded leather. His hair is silver and curly. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great joy in being the best Glassblower in town.

History: The child of southern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Optimist. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Sapply Loofollue, Male Gnome Aristocrat 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


Greethen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His gold crest is braided into rings. He tend to wears goggles to shield his eyes.

Personality: Greethen is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Greethen grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he feels kind of lost in life

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Greethen Argenthrixus, Male Dragonborn Warlock 11
Medium (6'3") Dragonborn, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 45 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 10 (+0)18 (+4)
Skills Intimidation +8, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 300 pp.


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with deerstalker hat. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Guardian, Nature. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Gerard Tewksbury, Male Human Bard 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 50 gp.


Social Check DCs

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