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Advanced [show]


Nuraval Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and wears tattered old clothes. His right hand appears badly burned and disfigured. His golden hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: Overbrimming with self-confidence, Nuraval isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. His childhood dream was to be a Carter, but he was a colossal failure. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Nuraval Foamtankard, Male Dwarf Fighter 5
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2

Possessions: 200 gp. Blue quartz (10 gp). Rhodochrosite (10 gp). Chalcedony (30 gp).


Social Check DCs


Imsh Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He has a small bristly mustache and wavy red hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: Imsh is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: Imsh was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Imsh Copeland, Male Half-Orc Sorcerer 3
Medium (6'0") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)8 (-1) 11 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Sard (30 gp). Lapis lazuli (14 gp).


Social Check DCs


Jocelyn Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy yellow suit. With a patchy white beard and wild white hair. He has blue eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. Now he works as a poetry tutor during his time off.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Attractive, Rich, Criminal record. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Jocelyn Halsey, Male Human Warrior 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Perception +6, Stealth +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Traubon Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Brewer in town.

History: Born in the south to a Brewer, Traubon learned a great deal about his mother's area of expertise. His childhood dream was to be a Stableman, but he was a colossal failure. He has worked as a Brewer like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Entrepeneur, Fighting. Bonds: Slave, Attractive, Job. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Traubon Silveraxe, Male Dwarf Bard 7
Medium (4'5") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 56 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 13 (+1)11 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp.


Social Check DCs


Adran Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in a small village he learned the ways of the warrior from his father. Adran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Enemies, Nature. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Adran Amastacia, Male Elf Barbarian 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs

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