Erevan Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his red robe and has his crossbow always slung over his shoulder. He keeps his long silver hair kept up in a rat tail. He has several tiny ruby earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now travels the world, in search of power and loot.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Flaws: Racist, Impulsive. Bonds: Rich, Adventurer, Nature. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 300 gp.
Beloril Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He wears blue leather gloves, a blue jacket, and tight pants. His auburn hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal writing training, and achieved minor success. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.
Motivation: To unite with his brother; and he wants to meet his childhood hero
Ideals: Gifted, Artistic. Bonds: Family, Adventurer. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp.
Dynamic Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he sports green clothing, slightly heavier than average wear. His fur is short and yellow. This copper eyed easterner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Terse. Bonds: Nature, Rich. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 230 pp. Sardonyx (20 gp). Violet garnet (1000 gp). Blue quartz (12 gp). Tourmaline (70 gp). Hematite (12 gp). Black opal (1300 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.
Barendd Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. His hair is cut close to his head. He has gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Hematite (7 gp).
Merihim Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is lengthy and is close to two feet long. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised by priests from a young age. A gifted student he started as a Stableman, but he got bored and became a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Bonds: Poor, Job, Criminal record, Religious, Mentor. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 129 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Gnome, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +9
Possessions: 3000 gp.
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Their contribution stands as a beacon of hope for all adventurers!