Henry Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright black suits and hats. He has a small bristly mustache and wavy black hair. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the old dungeon and found the beat up lance and armor he uses now. He now mingles about in high society.
Motivation: Wants to raise his children well; and he is greedy
Flaws: Selfish. Bonds: Attractive, Enemies, Rich, Nature, Family. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Smoky quartz (50 gp). Deep blue spinel (800 gp). Rose (50 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his bastard sword ready. He has styled his white crest well, parting it to the left. He has gold eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the east, but his parents moved at a very young age to the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Rich, Immigrant. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 46 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp.
Richard Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Sold as a small child to a wizard, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 500 sp.
Cockaby Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large yellow jacket. His tied-back hair is auburn. His skin is flawless and his violet eyes scan people very quickly.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His father raised him in a mountain cabin. Cockaby was born on a far northern desert where he grew up under the tutelage of his mother, an expert Seamstress. He left for the north, certain he would find work there.
Motivation: He's in love; and wants his loneliness to end
Ideals: Logical. Bonds: Attractive, Nature, Immigrant, Has a crush. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Carrie Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a small hat to hide his balding. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a pair of adventurers, Carrie grew up listening to his father's many stories. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Flaws: Shy. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Masseuse
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 95 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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