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NPC Generator

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Advanced [show]


Osco Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey armored body suit, with a simple brown line shooting up and back down. He wears his auburn hair down. His hazel eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Osco and his spouse have recently divorced.

Motivation: He has decided he is irredeemable; and he's repulsed by the pc

Ideals: Athletic. Flaws: Fearful, Antagonistic. Bonds: Criminal record. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Osco Brightmoon, Male Halfling Paladin 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1500 sp. Chrysoberyl (150 gp).


Social Check DCs


Orsik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely blue suit with white socks and a vest with buckled shoes. His blonde hair is heavily combed to the right. His thin eyebrows rest above his beady amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Orsik lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and seeks redemption

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Family, Criminal record. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Orsik Rumnaheim, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 44 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 4000 gp. Deep green spinel (120 gp). Golden yellow topaz (300 gp). Deep green spinel (120 gp). Tourmaline (120 gp). Citrine (40 gp). Jasper (40 gp).


Social Check DCs


Hubert Marston, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He wears his red hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Justice. Bonds: Immigrant, Attractive, Criminal record, Mentor. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Hubert Marston, Male Human Bard 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 20 gp. Freshwater pearl (14 gp).


Social Check DCs


Aelar Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a desert tribe. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Job, Nature. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Aelar Tiltathana, Male Elf Ranger 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 pp. Jet (160 gp). Iolite (80 gp).


Social Check DCs


Dustin Soames, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears many layers of old clothing at all times, and his gloved hand is found clutching a glaive. His white hair is styled in orderly dreadlocks. His eyes are brown and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.

Motivation: Human compassion; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Dustin Soames, Male Human Monk 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs

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