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Advanced [show]


Flame In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His beige fur is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is used to getting what he wants. In part because he is a meticulous planner.

History: Flame lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Athletic, Artistic, Professionalism. Bonds: Attractive, Family. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Flame In the Morning, Male Tabaxi Sorcerer 5
Medium (5'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Addict, Shy, Secretive. Bonds: Poor. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Lamlis Meliamne, Male Elf Ranger 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Freshwater pearl (8 gp).


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur, while still mostly white, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Lone was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Lone was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bather. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Religious, Adventurer, Immigrant. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Lone Grass, Male Tabaxi Warrior 15
Medium (6'7") Tabaxi, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 119 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +7, Religion +7
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 8000 gp. Sard (30 gp). Lapis lazuli (16 gp). Rose (30 gp). Sardonyx (30 gp). Chalcedony (30 gp). Alexandrite (800 gp). Sard (30 gp). Deep blue spinel (800 gp). Jasper (30 gp). Violet garnet (800 gp). Freshwater pearl (16 gp). Eye agate (16 gp). Banded agate (16 gp). Hematite (16 gp). Bloodstone (30 gp). Silver pearl (70 gp). 1 Medium magic item.


Social Check DCs


Conrad Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing, and carries scythes. He has a long silver beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Conrad Pickering, Male Human Fighter 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 10 (+0)16 (+3)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Varis Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his mother was called into army service. He moved out east to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined. Bonds: Attractive, Rich, Military, Criminal record. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Varis Rothenel, Male Elf Barbarian 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Aquamarine (500 gp). Alexandrite (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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