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Advanced [show]


Thradal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean blue cloak covering his clean studded leather. He wears his blonde hair down. His eyes are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world.

Ideals: Athletic, Joker, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Thradal Durthane, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 140 gp.


Social Check DCs


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man is wearing colorful clothing, dressed as a Mercenary. He keeps his white hair in a pixie cut. His violet eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Krimmon took refuge in the old dungeon and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he seems to be bored by most things

Flaws: Antagonistic, Racist, Mundane, Depressed. Bonds: Nature. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Krimmon Jamjar, Male Halfling Wizard 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 19 (+4)13 (+1)
Skills History +4, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Direcris Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His gold crest is braided into rings. He wears large thick round spectacles.

Personality: This man loves dancing and to teach people dancing more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Direcris was born the youngest of three triplets. He dropped out of school before completing his studies. Now he works as a dancing tutor during his time off.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Direcris Wystongjiir, Male Dragonborn Expert 6
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 20000 cp. Chrysoprase (20 gp). Tourmaline (60 gp). Smoky quartz (20 gp).


Social Check DCs


Merihim Violence, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His dark red hair has been sun bleached extensively. His eyes are likewise red. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Professionalism, Optimist. Bonds: Attractive, Adventurer, Nature. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Merihim Violence, Male Tiefling Warrior 4
Medium (6'6") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 9
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Red-brown spinel (130 gp). Aquamarine (900 gp). White opal (1200 gp). Sard (30 gp).


Social Check DCs


Ulblyn Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across

History: The child of a Carpenter, who enjoyed hunting, Ulblyn was taken on many hunting expeditions. He dropped out of school before completing his studies. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Ulblyn Hilltopple, Male Halfling Ranger 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30000 cp. White opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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