Merihim Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his dagger. He has styled his blue hair well, parting it to the right. His black eyes lackadaisically let the world flow into them.
Personality: Merihim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother.
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.
Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a warhammer. His fur, while still mostly beige, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small plains village. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and his religion dominates his actions
Ideals: Opinionated. Flaws: PTSD. Bonds: Poor, Immigrant, Nature. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 119 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
Possessions: 7000 gp. Red spinel (150 gp). Chrysoprase (40 gp). Onyx (40 gp). Rich purple corundum (1400 gp). Tourmaline (150 gp). Deep green spinel (150 gp). Tourmaline (150 gp). Alexandrite (1000 gp). Pink pearl (150 gp). Zircon (40 gp). Azurite (9 gp). Aquamarine (1000 gp). Blue star sapphire (1400 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (1000 gp). Azurite (9 gp). Violet garnet (1000 gp). Azurite (9 gp). Black pearl (1000 gp). Iolite (40 gp). Black pearl (1000 gp). Banded agate (9 gp). Black pearl (1000 gp). Onyx (40 gp). Freshwater pearl (9 gp). Tiger eye turquoise (9 gp). Moss agate (9 gp). Red garnet (150 gp). Fire opal (1400 gp). Rose (40 gp). Rhodochrosite (9 gp).
Karg Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has dyed his greying red hair a little too much giving a sharp red color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Karg was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: Expand his business; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Bonds: Attractive, Job, Military, Rich. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Rose (80 gp).
Right-Handed On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. His red fur is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Criminal record, Job, Family. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 65 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 10000 sp. Black pearl (1400 gp).
Whurbin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a Sculptor, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Shy. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
