Roger Washington, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and chestnut with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are hazel and catlike.
Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Beggar mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Gifted. Flaws: Disease. Bonds: Has a crush. Occupation: Server
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Bidreked Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear white pants and tee shirts. His rusty crest is lengthy and is close to two feet long. His ears are large.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He enjoys reading and quiet.
History: Bidreked was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bidreked took refuge in the large cave and found the beat up halberd and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Borun Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has black hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Borun isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is a Deep Scion in disguise. When Borun reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Ideals: Impeccable, Extrovert. Bonds: Adventurer, Military, Family. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Don Alton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is cut close to his head. This gray eyed northerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Find a way to reverse the transformation of his brother; and he uses money and sex appeal to get what he needs
Ideals: Justice. Bonds: Attractive, In love, Rich, Family. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Banded mail.
Kilvar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown costume with the symbols of luck on his torso. His black hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Adventurer. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 87 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2600 gp. Rhodochrosite (5 gp). Hematite (5 gp). Lapis lazuli (5 gp).
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