Brogg Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He is renowned for his bright pastel suits and hats. His black hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Attractive, Job, In love, Nature. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 3000 sp.
Grisha Presley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears violet trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has dyed his greying red hair a little too much giving a sharp red color. His green unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is greedy
Flaws: Disease, Shy, Fearful. Bonds: Rich. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Elven, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
William Carlton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy green suit. He has moderate length golden hair. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the north to a Body Guard, William learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Roondar Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to hide his balding. His eyes are gray and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roondar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Opinionated. Flaws: Selfish. Bonds: Poor. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 96 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 1100 pp. Aquamarine (200 gp). Azurite (7 gp). Violet garnet (200 gp). Iolite (40 gp). Smoky quartz (40 gp). Violet garnet (200 gp). Carnelian (40 gp). Red garnet (90 gp). 1 Medium magic item.
Oblar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Banker. With a patchy golden beard and wild golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Oblar was raised in a hard working conservative environment. He found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants a kiss; and further expansion of business
Ideals: Optimist. Bonds: Job, Immigrant, Has a crush, Adventurer. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 55 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
