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NPC Generator

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Advanced [show]


Shifting Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He sports a flattop fur cut. His blue eyes are passionate and lively.

Personality: Shifting speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Baker profession.

History: Born to a Baker, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Junk Dealer like his father before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Job, Poor. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Shifting Thundercloud, Male Tabaxi Monk 6
Medium (5'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 58 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" western man, he wears just a white suit. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Nelkin was raised in a hard working conservative environment. He was taken from his home at a very young age. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Artistic. Bonds: Religious, Family, Job, Slave. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Nelkin Fatrabbit, Male Halfling Aristocrat 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Cory Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his chestnut hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Adventurer, Religious. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Cory Galanodel, Male Half-Elf Ranger 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Sard (50 gp).


Social Check DCs


Crampernap Welber, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He sports a flattop hair cut. His eyes are likewise blue.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by dire rats. Crampernap was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is wracked by social anxiety; and many dire rats want him driven away

Ideals: Logical. Flaws: Fearful. Bonds: Enemies, Poor, Adventurer. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Crampernap Welber, Male Gnome Warrior 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His head has been shaved. His eyes are hazel and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Marshal, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Marshal again; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

Gomory Allerton, Male Human Druid 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Moonstone (40 gp).


Social Check DCs

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