Zaffrab Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. His golden hair is cut short. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of drow.
Ideals: Passionate, Philantrophist. Bonds: Attractive, Immigrant, Enemies. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Ghâm Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Body Guard uniform. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length black hair. His eyes are green and beady.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ghâm took refuge in the old dungeon and found the beat up dagger and armor he uses now. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and revenge
Flaws: Ugly, Shy. Bonds: Job, Enemies, Nature. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Rurik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. He has a tattooed face.
Personality: Rurik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Rich, Military, Job. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 53 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Ohr Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Fisher does. His hair is long and brown with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He is baby faced.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ohr lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: An old rival family wants him found.
Flaws: Ugly, Impulsive. Bonds: Job, Criminal record, Family. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Breastplate. 1 Darkwood Buckler.
Dûgza Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.
Personality: Eccentric and domineering, Dûgza will drive conversation. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
Possessions: 3000 sp. Sardonyx (80 gp). 1 Silver holy symbol.
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