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NPC Generator

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Advanced [show]


Rimmon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Ugly, Insane, Shy. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Rimmon Benevolence, Male Tiefling Fighter 2
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frouse Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His silver hair and beard is wavy and long. His hazel eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 8 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Logical. Bonds: Job, Religious, Immigrant. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Frouse Garrick, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Smoking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a brown suit. He keeps his long red fur kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. Smoking is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and an old rival family wants him found

Flaws: Ugly, Disease, Racist. Bonds: Family, Military. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Smoking Candle, Male Tabaxi Wizard 11
Medium (6'7") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 24000 sp. Old masterpiece painting (600 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Horza Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants, and he perpetually has his axe ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Horza Berkeley, Male Half-Orc Rogue 4
Medium (6'2") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Lapis lazuli (9 gp). Hematite (9 gp). Deep green spinel (100 gp). Hematite (9 gp). 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a black coat with green slacks, and carries morningstars. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing music.

History: Merihim lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Fighting, Artistic. Bonds: Nature, Family, Adventurer. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Merihim Art, Male Tiefling Sorcerer 12
Medium (6'8") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 59 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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