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NPC Generator

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Advanced [show]


Howard Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has decided he is irredeemable.

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Criminal record, Mentor. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Howard Hogcollar, Male Halfling Cleric 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears green trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He has a black handlebar mustache and slicked back black hair. He is baby faced.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: Ozyman was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ozyman took refuge in the old dungeon and found the beat up whip and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Ozyman Elderberry, Male Halfling Expert 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Jak Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of bastard swords on his belt, each one with a amethyst on the hilt. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Locksmith business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich, Family. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Jak Goldfound, Male Halfling Paladin 9
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 54 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)14 (+2) 13 (+1)17 (+3)
Skills Athletics +3, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp.


Social Check DCs


Trym Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Attractive, Rich, Adventurer, Guardian. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Trym Cithreth, Male Half-Elf Paladin 12
Medium (4'11") Half-Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 116 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)13 (+1) 12 (+1)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp.


Social Check DCs


Fallond Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family Fallond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fallond decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Slave, Attractive, Criminal record. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Fallond Morigak, Male Dwarf Aristocrat 8
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 77 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)9 (-1) 15 (+2)12 (+1)
Skills Survival +5
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Deep blue spinel (900 gp). Obsidian (13 gp). Red-brown spinel (80 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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