William Lester, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and is renowned for his bright black suits and hats. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.
History: William was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Gifted, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Baker
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 400 gp. Violet garnet (1400 gp). Black pearl (1400 gp). Alexandrite (1400 gp). 1 Minor magic item.
Andram Revile, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'9", this man tends to wear a large black jacket. He sports a flattop hair cut. His thin eyebrows rest above his beady white eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Spice Merchant, who enjoyed hunting, Andram was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Has a crush. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 21 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Solomon Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with green slacks. He is portly but not overly obese. He has no hair. His fierce blue eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Carrie Hanali, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a white vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Carrie is depressed about a lot of things. He tends to be a nihilist. A true patriot, Carrie would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 5 years old his parents immigrated from the north. His father was a soldier and died while he was still young. Carrie was left his father's suit of armor and trained in its use and care. He left for the north, certain he would find work there.
Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Depressed. Bonds: Military, Immigrant, Enemies. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dalgal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who usually wears his violet robe and has his sword always slung over his shoulder, he is not a threatening figure. He has a small bristly mustache and wavy blonde hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Slave Trader profession.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Family. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp. Blue quartz (11 gp). Onyx (20 gp). Moonstone (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!