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Advanced [show]


Shane Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He has auburn hair. His eyes are green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Flaws: Depressed, Insomniac. Bonds: Has a crush, Adventurer, Family. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Shane Clinton, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp.


Social Check DCs


Eberdeb Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has done his best to style his silver hair to look like a famous performer. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast island. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Nature, Rich, Religious. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Eberdeb Fiddlefen, Male Gnome Wizard 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 5000 cp.


Social Check DCs


Paymon Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is red, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Flaws: Antagonistic, Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Paymon Moral, Male Tiefling Warlock 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 17 (+3)17 (+3)
Skills Performance +6, Religion +7
Senses Passive Perception 13
Languages Common, Auran, Gnome, Druidic, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1200 gp. Azurite (12 gp). Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'7". He wears an entirely white suit with violet socks and a vest with buckled shoes, and his gloved hand is found clutching a crossbow. His hair is greying and his face has many wrinkles. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Enemies, Nature. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Mordai Sarcasm, Male Tiefling Bard 17
Medium (6'7") Tiefling, Chaotic Neutral (CR 17)
Armor Class 9
Hit Points 90 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644443

Possessions: 200 pp. Alexandrite (800 gp). Aquamarine (800 gp). Carnelian (50 gp). Chalcedony (50 gp). Deep blue spinel (800 gp). Smoky quartz (50 gp). Alexandrite (800 gp). Pink pearl (90 gp). Obsidian (11 gp). Blue-white diamond (5000 gp). Onyx (50 gp). Violet garnet (800 gp). Violet garnet (800 gp). Lapis lazuli (11 gp). Deep blue spinel (800 gp). Moonstone (50 gp). Citrine (50 gp).


Social Check DCs


Gunter Clayden, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He is portly but not overly obese. His head has been shaved. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Insane. Bonds: Rich, Military, Religious. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Gunter Clayden, Male Human Aristocrat 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 60 gp.


Social Check DCs

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