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NPC Generator

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Advanced [show]


Kody Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His blonde hair is kept up in a ponytail inside a top hat. His amber eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and seeks redemption

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Rich, Attractive. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Kody Othronus, Male Half-Elf Druid 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)18 (+4) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan, Celestial, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp.


Social Check DCs


Orsik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Orsik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Slave, Rich. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Orsik Torunn, Male Dwarf Rogue 11
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 67 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 8 (-1)9 (-1)
Skills Athletics +3, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +5

Possessions: 290 pp. A necklace of small pink pearls (3000 gp). A silver and pearl hairclip (20 gp).


Social Check DCs


Shadow Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of the sun god around his neck, and a axe on his belt, and is pretty ugly. He has wavy cinnamon fur. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Shadow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Carter, but he was a colossal failure. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Shadow Of Spirit, Male Tabaxi Warlock 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp.


Social Check DCs


Sethrekar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. His scarlet crest is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Nature. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Sethrekar Pyraxtallinost, Male Dragonborn Warlock 16
Medium (6'1") Dragonborn, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 100 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +6, Athletics +8
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 10000 gp. Banded agate (9 gp). Moss agate (9 gp). Rock crystal (60 gp). Jet (90 gp). Obsidian (9 gp). Hematite (9 gp). Star rose quartz (60 gp). Red-brown spinel (90 gp). Fiery yellow corundum (400 gp). Amber (90 gp). Golden yellow topaz (1200 gp). Red garnet (90 gp). Carnelian (60 gp). Smoky quartz (60 gp). Star rose quartz (60 gp). Silver pearl (90 gp). Red-brown spinel (90 gp). Deep blue spinel (1200 gp). Coral (90 gp). Alexandrite (1200 gp). Tourmaline (90 gp). Banded agate (9 gp). Brown-green garnet (90 gp).


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He wears a top hat to hide his balding. His eyes are green and catlike.

Personality: He will rave to anyone who will listen. He is a great chef.

History: Lone was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Persistence. Flaws: Insane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Lone Grass, Male Tabaxi Fighter 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs

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