Mindartis Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who tends to wear a black poncho over his likewise colored trousers and shirt, he is not a threatening figure. He has moderate length blonde hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Mindartis studied abroad. Mindartis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he's attracted to the pc
Ideals: Joker, Gifted. Flaws: Addict, Shy. Bonds: Nature. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 360 gp.
Alexandre Halsey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a yellow suit, grey shirt, and black tie. He has done his best to style his black hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Cook but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Pacifist. Flaws: Shy, Disease. Bonds: Rich. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp.
Erias Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. He wears his silver hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the east, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Cook.
Ideals: Fighting. Flaws: Mundane. Bonds: Has a crush, Immigrant, Military. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 7000 sp. Deep blue spinel (300 gp). Moss agate (13 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic. Flaws: Shy. Bonds: Military, Religious, Enemies. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Balam Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large black mantle and cape that has been intricately interwoven into his tan robe. He has wavy blue hair. His eyes, though not visible through his cowl, are white.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Interpreter father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Immigrant, Mentor. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Cloth of gold vestments (150 gp). A delicate silver chain set with a tourmaline (100 gp).
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