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NPC Generator

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Advanced [show]


Mindartis Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. His hair is black and curly. This violet eyed westerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Mindartis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Spice Merchant, Mindartis learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Ugly, Racist. Bonds: Military, Job, Adventurer. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Mindartis Harper, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. Blue quartz (12 gp). Golden pearl (120 gp). Aquamarine (1000 gp). Sardonyx (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Edge Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a grey scarf. He carries a battered longsword and tarnished sai as well. His fur is short and cinnamon. His eyes are likewise green.

Personality: He is extraordinarily eccentric. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Ploughman mother left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Insane, Disease, Insomniac. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Edge Of Ivory, Male Tabaxi Cleric 8
Medium (5'6") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 800 gp. Blue quartz (5 gp). Carnelian (70 gp). Freshwater pearl (5 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He keeps his copper crest in a flapper bob. His eyes are gold and catlike.

Personality: Trynnicus is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. He has had some formal singing training, and achieved minor success. He struck the Shipwright job and began his own company from there.

Motivation: Expand his business.

Ideals: Extrovert, Artistic. Bonds: Job, Military. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Trynnicus Nemmonis, Male Dragonborn Warrior 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 87 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 9000 sp. Black pearl (1200 gp). Fire opal (1300 gp). Moonstone (70 gp). Black pearl (1200 gp). Banded agate (7 gp). Deep blue spinel (1200 gp). Tourmaline (70 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely white suit with yellow socks and a vest with buckled shoes. He has a small bristly mustache and wavy auburn hair. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Professionalism, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Eberdeb Cobblelob, Male Gnome Sorcerer 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Bradley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair, when down, is lengthy. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and retire the richest man in the west

Ideals: Joker, Logical, Entrepeneur. Flaws: Ugly. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Gilbert Bradley, Male Human Fighter 8
Medium (5'1") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 91 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 19 (+4)10 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 500 gp. Fire opal (900 gp). Moss agate (5 gp). Freshwater pearl (5 gp). Red-brown spinel (120 gp). Emerald (900 gp). Golden yellow topaz (1300 gp).


Social Check DCs

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