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NPC Generator

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Advanced [show]


Delebean Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: Born in the east to a Stableman, Delebean learned a great deal about his father's area of expertise. A gifted student he started as a Tanner, but he got bored and became a Stableman. He has worked as a Stableman like his father before him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Delebean Wildwander, Male Gnome Monk 14
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 15
Hit Points 59 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Perception +7, Performance +5
Senses Passive Perception 15
Languages Common, Gnome, Orc
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1000 gp. Aquamarine (1200 gp). Chrysoprase (50 gp). Jet (50 gp). Alexandrite (1200 gp). Chalcedony (50 gp). Pink pearl (50 gp). Red garnet (50 gp). Deep blue spinel (1200 gp). Brown-green garnet (50 gp). Bloodstone (50 gp). Star rose quartz (50 gp). Zircon (50 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the north, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Robert Gracey, Male Human Aristocrat 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Obsidian (5 gp).


Social Check DCs


Leucis Random, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear brown clothing when he does not wear armor. His blue hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: Tiefling compassion; and he is greedy

Ideals: Justice. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Has a crush. Occupation: Baker

Voice: Dutch accent

Attributes [hide]

Leucis Random, Male Tiefling Bard 10
Medium (5'7") Tiefling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1900 gp. Peridot (20 gp).


Social Check DCs


Henry Browning, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his white hair to look like a famous performer. He has violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Flaws: Ugly, Insomniac, Shy. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Henry Browning, Male Human Monk 9
Medium (5'4") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 84 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 18 (+4)12 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Abyssal, Druidic, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears a deerstalker hat to cover his moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Unemployed, John learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and expand his business

Ideals: Artistic, Philantrophist. Bonds: Job, Family, Criminal record. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

John Chatham, Male Human Druid 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 17 (+3)16 (+3)
Skills Athletics +5, History +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 400 sp.


Social Check DCs

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