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Advanced [show]


Mamnen Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue feathered hat and blue clothes. He has a slight overbite and is overall scrawny. His blue hair is lengthy and is close to two feet long. His silver eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Bricklayer; and to settle down with his crush

Flaws: Disease. Bonds: Guardian, Adventurer, Religious, Has a crush. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Mamnen Gift, Male Tiefling Paladin 9
Medium (6'3") Tiefling, Chaotic Good (CR 9)
Armor Class 9
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1900 gp.


Social Check DCs


Two Llamas Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, but even with his fine clothing he looks run-down. His orange fur is matted, messy, and big. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Two Llamas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Two Llamas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Two Llamas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Two Llamas Shore, Male Tabaxi Commoner 6
Medium (6'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He is muscular with a powerful set of arms. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Adam Ainsworth, Male Human Adept 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs


Geoffrey Payton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are amber and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Geoffrey hails from a village terrorized by giants. In his 12th year, his parents were killed by a giants raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 8 years.

Motivation: He is terrified, and will act out of fear; and to reunite with his absent father

Flaws: Racist, Fearful. Bonds: Enemies, Job, Family. Occupation: Baker

Voice: Raspy

Attributes [hide]

Geoffrey Payton, Male Human Adept 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 73 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Medicine +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 350 pp.


Social Check DCs


Duergath Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His long golden hair reaches down to his waist. His eyes are brown and catlike.

Personality: Duergath wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur, Disciplined. Bonds: Family, Slave, Military. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Duergath Bloodkith, Male Dwarf Aristocrat 7
Medium (4'3") Dwarf, Lawful Good (CR 7)
Armor Class 13
Hit Points 59 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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