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NPC Generator

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Advanced [show]


Carrie Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with yellow socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He has done his best to style his red hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Carrie was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Justice, Persistence. Flaws: Sensitive, Greedy. Bonds: Job. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Carrie Erenaeth, Male Elf Adept 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 8000 cp. Gold and topaz bottle stopper cork (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp). 1 Masterwork Common Melee.


Social Check DCs


Bernard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He carries with him a set of glaives, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Bernard Berkeley, Male Human Adept 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 250 pp. Jade (160 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" eastern man, he wears suspenders and yellow workpants. His shirt is red, and he wears a heavy yellow leather apron most of the time. His black hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sapply was born the youngest of three triplets. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: He seems to be bored by most things; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Racist, Fearful, Mundane. Bonds: Family. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Sapply Ironhide, Male Gnome Monk 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. Eye agate (14 gp). Rhodochrosite (14 gp).


Social Check DCs


Zaffrab Welber, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of morningstars on his belt, each one with a jet on the hilt. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Fighting, Logical, Entrepeneur. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Zaffrab Welber, Male Gnome Warrior 6
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (600 gp). White pearl (110 gp). Iolite (50 gp). Deep green spinel (110 gp).


Social Check DCs


Randal Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has chestnut hair. He has blue eyes and a brown hat with a yellow feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He is greedy; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Rich, Family. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Wakefield, Male Human Aristocrat 7
Medium (6'0") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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