Jade Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His fur is lavender and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Jade will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jade fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Extrovert, Fighting. Bonds: Attractive. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp.
Alberich Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, yellow cloak. His chestnut hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Hunter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a masseuse again
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. Eye agate (5 gp). Rich purple corundum (1000 gp). Jet (110 gp). Blue quartz (5 gp).
Traubon Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is thinning but still full. He has a dull look in his green eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a wizard, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Traubon was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of his sister; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Bonds: Criminal record, Family, Mentor, Military. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 86 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5
Possessions: 800 gp. Amber (120 gp). Rock crystal (60 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Hornsby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of axes on his belt, each one with a jet on the hilt. With bright brown hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found
Ideals: Fighting, Impeccable. Bonds: Attractive, Family, Religious, Adventurer. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Aldous Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears black painted combat armor at almost all times. His deerstalker hat is riddled with cuts and holes. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: When he was but 3 years old his parents immigrated from the east. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Slave Trader
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp.
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