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Purson Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair, when down, is lengthy. He has white eyes and a brown hat with a green feather.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. When Purson reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Rich, Military. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Purson Entropy, Male Tiefling Commoner 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)19 (+4) 17 (+3)17 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Celestial, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Melech Haste, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man sports white clothing, slightly heavier than average wear, and a wedding ring on his right hand. His silver hair, when down, is lengthy. His eyes are a pleasant black.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his mother. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: In love, Immigrant. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Melech Haste, Male Tiefling Cleric 8
Medium (6'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Deception +5, Nature +6
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. A roughly beaten golden orb (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Naill Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His long white hair reaches down to his waist. His thin eyebrows rest above his beady hazel eyes.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. Naill abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Naill Ilphelkiir, Male Elf Warlock 8
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 15
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 7 (-2)12 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. Chrysoberyl (150 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Gerbo Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his blonde hair well, parting it to the left. His eyes are likewise brown.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: The child of a Baker, who enjoyed hunting, Gerbo was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Gerbo was left his mother's suit of armor and trained in its use and care. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Bonds: Enemies, Nature, Military, Criminal record. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Gerbo Rofferton, Male Gnome Paladin 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rurik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears yellow trousers with brown and black striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. He wears his auburn hair up in a very large beehive style do. His green eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, his parents were killed by a brigands raid, leaving Rurik alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rurik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He feels kind of lost in life; and revenge

Ideals: Optimist. Flaws: Disease, Depressed. Bonds: Rich, Enemies. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Rurik Goldfinder, Male Dwarf Expert 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)13 (+1) 15 (+2)13 (+1)
Skills History +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs

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