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NPC Generator

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Advanced [show]


Morthos Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a red scarf. He has a moderate pudge and is not very fit. His red hair is long and unkept. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of eastern immigrants he idolized his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Seeks redemption; and money/treasure

Flaws: Ugly. Bonds: Criminal record, Rich, Immigrant, Slave. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Morthos Turmoil, Male Tiefling Warrior 3
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


Dworic Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He is portly but not overly obese. His hair is white and curly. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Dworic was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He has a crush on the local Server; and he wants to get laid

Flaws: Ugly. Bonds: Job, Has a crush, Immigrant. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Dworic Strongheart, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)15 (+2) 13 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in blue turtlenecks beneath a grey coat with blue slacks. He wears his beige fur down. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Tabaxi culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Beast was born on a far western forest where he grew up under the tutelage of his father, an expert Spice Merchant. He has since lost track of the people in his past.

Motivation: Tabaxi compassion; and find a way to reverse the transformation of his sister

Flaws: Racist, Insane. Bonds: Criminal record, Immigrant, Family. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Beast In the Wind, Male Tabaxi Cleric 13
Medium (6'3") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 89 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 17 (+3)18 (+4)
Skills Animal Handling +7, Intimidation +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544321

Possessions: 3000 gp. Deep blue spinel (300 gp). Jet (160 gp). Malachite (13 gp). Golden yellow topaz (300 gp). Black opal (1600 gp). Iolite (80 gp). Tourmaline (160 gp). Deep green spinel (160 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His long brown hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: When he was but 7 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up axe and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Immigrant, Attractive, Nature, Adventurer. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Adelard Mori, Male Half-Elf Ranger 5
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 8 (-1)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large auburn tufts of hair around his ears. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Zaffrab wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Zaffrab Folkor, Male Gnome Expert 10
Small (3'8") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Insight +6, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 300 pp.


Social Check DCs

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