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Advanced [show]


Heward Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear violet pants and tee shirts. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heward was born in the east. At a young age he loved to build and create. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heward's homeland. Heward decided to take the middle way and become a bodyguard. He was granted arcane powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Persistence, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Heward Gentry, Male Human Rogue 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 11 (+0)17 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. Jade (80 gp).


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He wears his chestnut hair down. He has gray eyes.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Family. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Ranger 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 109 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 20 (+5)14 (+2) 12 (+1)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jak Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many red ritualistic tattoos. He is wearing the road beaten gear of a warrior. His red hair has been sun bleached extensively. His thin eyebrows rest above his beady violet eyes.

Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich western family. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Rich, Slave. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Jak Kettlewhistle, Male Halfling Druid 8
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 16
Hit Points 46 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 10 (+0)19 (+4) 17 (+3)18 (+4)
Skills Animal Handling +6, Investigation +7
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Celestial, Aquan, Infernal
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Pratu Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple red robe with brown stripes complete with hood. His head has been shaved. His amber eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and to share knowledge with the world

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Ar-Pratu Gresham, Male Half-Orc Warrior 6
Medium (5'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Rose (80 gp). Malachite (7 gp). Deep green spinel (40 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His long silver hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Uraim Steelfist, Male Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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