Aldous Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is always cut to a buzz. He has several tiny amethyst earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with his god.
History: He was born in a small plains village. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Bonds: Rich, Religious, Nature, Adventurer. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has green crest. His eyes are gold.
Personality: A deeply religious man he believes everything happens for a reason. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich southern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baradad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baradad. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly. Bonds: Religious, Criminal record, Rich. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (13 gp). Moss agate (13 gp). Amethyst (120 gp).
Lance Livingstone, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. He has wavy chestnut hair. His eyes are violet and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Bather, but he was a colossal failure. He has worked as a Barrister like his mother before him.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Rich. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears blue leather gloves, a blue jacket, and tight pants. He has styled his brown hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Heward was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Adventurer. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He's looking for his big break.
Flaws: Insane, Antagonistic. Bonds: Adventurer, Mentor, Immigrant. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Chad Lancaster, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!