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NPC Generator

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Advanced [show]


Gimurt Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His auburn hair is long and unkept. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Dwarven culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Justice, Artistic. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Gimurt Morigak, Male Dwarf Adept 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Lapis lazuli (14 gp). Moss agate (14 gp). Coral (80 gp).


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, green, dusty cloak. His fur, while still mostly white, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Scribe, Windy learned a great deal about his mother's area of expertise. His childhood dream was to be a Baker, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and sabotage a competitor

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Job, Enemies. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Windy Treat, Male Tabaxi Druid 16
Medium (5'8") Tabaxi, Lawful Evil (CR 16)
Armor Class 12
Hit Points 99 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Deception +5, Survival +8
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Elven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 12000 gp. Large well-done wool tapestry (100 gp). Jeweled electrum ring (4000 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (1100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (300 gp). Cloth of gold vestments (110 gp). Gold and topaz bottle stopper cork (1100 gp). Old masterpiece painting (1200 gp). Jeweled electrum ring (4000 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (1200 gp). Jeweled gold crown (4000 gp). A small bag of saffron. (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Gold music box (1000 gp).


Social Check DCs


Everard Vance, Male Human [Permalink]

Personal [hide]

Description: This northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His hair is short and blonde. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Shy, Racist. Bonds: Poor, Immigrant, Mentor. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Everard Vance, Male Human Wizard 2
Medium (5'3") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: Tod lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Flaws: Insane, Addict. Bonds: Family, Adventurer. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Tod Sunmeadow, Male Halfling Cleric 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Roofer. His fur is orange, silky, and of moderate length. He has a dull look in his copper eyes.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the west. He was an apprentice working in his father's forge. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and revenge

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Harvest In the Wind, Male Tabaxi Ranger 2
Medium (6'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp. Fire opal pendant on a fine gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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