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NPC Generator

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Advanced [show]


Gardain Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. He has wavy chestnut hair. He has several tiny amber earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gardain Hammerstone, Male Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Sylvan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Azzakh Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His rusty crest is slicked back into a classic pompadour. His red eyes are passionate and lively.

Personality: Azzakh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Azzakh was raised in a hard working conservative environment. He was taken from his home at a very young age. He has achieved small success as a Jeweler.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family.

Ideals: Extrovert. Bonds: Family, Job, Slave. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Azzakh Baharoosh, Male Dragonborn Druid 8
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 14
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 12 (+1)19 (+4)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1600 gp. Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).


Social Check DCs


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he wants revenge against orcs

Bonds: Immigrant, Attractive, Enemies, Slave, Criminal record. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Purban Jamjar, Male Halfling Cleric 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 3000 cp.


Social Check DCs


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his orange fur up. He has green eyes and a grey hat with a brown feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.

History: River was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. River was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. River decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Cynical. Bonds: Poor, Religious, Criminal record. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

River In the Morning, Male Tabaxi Cleric 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. 3 Antitoxin.


Social Check DCs


Adrex Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Slave Trader uniform. His black crest is thinning but still full. This red eyed northerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Flaws: Mundane. Bonds: Job, Poor, Criminal record, Family. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Adrex Bhenkumbyrznaax, Male Dragonborn Druid 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Red garnet (160 gp).


Social Check DCs

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