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Advanced [show]


Vonbin Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Brewer. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job, Nature. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Vonbin Daerdahk, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 500 sp. Bloodstone (60 gp). Jet (120 gp). Chrysoberyl (120 gp).


Social Check DCs


Bertram Lindsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears black cloth garments or leather armor. His white hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of eastern immigrants he idolized his mother. Bertram was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Baker. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Lindsay, Male Human Warlock 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 100 pp. Chrysoberyl (110 gp). 1 Minor magic item.


Social Check DCs


Dench Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: Dench wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Immigrant, Attractive. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Dench Langston, Male Half-Orc Warrior 6
Medium (6'10") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Windy In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Merchant. He has moderate length white fur. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Windy In Woods, Male Tabaxi Bard 5
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Deep blue spinel (1000 gp). Eye agate (15 gp). Tourmaline (90 gp). 1 Full Plate.


Social Check DCs


Raam Sage, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His brown hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant gold.

Personality: Calm and collected, he is a well trained Marshal. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Raam Sage, Male Tiefling Warlock 14
Medium (6'4") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 91 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)15 (+2) 18 (+4)20 (+5)
Skills Intimidation +10, Investigation +7
Senses Passive Perception 14
Languages Common, Aquan, Halfling
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 5000 gp. Amber (70 gp). Moonstone (20 gp). Golden yellow topaz (900 gp). Rhodochrosite (14 gp). Banded agate (14 gp). Blue quartz (14 gp). Sard (20 gp). Red-brown spinel (70 gp). Bloodstone (20 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs

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