Zook Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of swords on his belt, each one with a sapphire on the hilt. He wears a deerstalker hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Logical. Bonds: Attractive, Nature. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Bundrigo Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Detective does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying sister.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Job, Attractive, Poor. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Half-Plate.
Trym Landon, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears baggy green pantaloons and a grey scarf. His whole body is exceptionally muscular. His chestnut hair is heavily combed to the left. His fierce gray eyes like to dwell on things.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Tourmaline (80 gp).
Dustin Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His auburn hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Guard again; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Deep blue spinel (300 gp).
Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His whole body is exceptionally muscular. He keeps his blue crest in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To protect his home.
Flaws: Ugly, Insomniac, Secretive. Bonds: Immigrant, Guardian. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
