Thorin Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears black trousers with green and white striped suspenders. He wears various colorful collared shirts. His silver hair is heavily combed to the left. His eyes are likewise hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thorin took refuge in the large cave and found the beat up dagger and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's in love; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Insomniac. Bonds: Nature, Criminal record, Has a crush. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Oloric Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair is silver and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
Uthemar Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.
Personality: Calm and collected, he is a well trained Stylist. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Uthemar's homeland. Uthemar decided to take the middle way and become a bodyguard. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and to find somewhere to settle down
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Pelt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His fur is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the east to a Tailor, Pelt learned a great deal about his father's area of expertise. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Bullseye lantern.
Quick In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears a green shirt with thin brown vertical stripes and tan pants. His brown fur is greasy and uncared for. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Animal Trainer, Quick learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Animal Trainer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 19)
Armor Class 12
Hit Points 95 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Sylvan, Infernal
Attacks Melee +5 / 5d8-1, Ranged +8 / 5d8+2, Grapple +10
Possessions: 3000 gp. Chrysoprase (20 gp). Freshwater pearl (16 gp). Violet garnet (500 gp). Tiger eye turquoise (16 gp). Rock crystal (20 gp). Hematite (16 gp). Red garnet (100 gp). Deep blue spinel (500 gp). Hematite (16 gp). Amber (100 gp). Chalcedony (20 gp). Eye agate (16 gp). Amber (100 gp). Blue diamond (7000 gp). Chalcedony (20 gp). Citrine (20 gp). Canary diamond (7000 gp). Alexandrite (500 gp). Violet garnet (500 gp). Moonstone (20 gp). Alexandrite (500 gp). Onyx (20 gp). Blue sapphire (600 gp). Alexandrite (500 gp). Rose (20 gp). Freshwater pearl (16 gp). 1 Medium magic item.
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