Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, white cloak. He wears his gray fur up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Tricking grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Forgetful, Fearful. Bonds: Attractive, Adventurer, Debt. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 102 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Goblin, Gnome, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cairn Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered bastard sword and tarnished halberd as well. He wears his brown hair up. His red eyes have a joyful gleam in them most of the time.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Cairn hails from a village terrorized by giants. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Criminal record, Enemies. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Dadalan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. He has done his best to style his red crest to look like a famous performer. He has gleaming, smiling red eyes.
Personality: He has always had a great fascination with Dragonborn culture. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Dadalan was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently the stress of being a Assassin has made it difficult for him to sleep.
Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to dragonborn people
Ideals: Athletic. Flaws: Racist, Insane, Impulsive. Bonds: Attractive. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp.
Khrosh Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His tied-back hair is golden. His eyes are likewise gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: Khrosh lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Disciplined, Fighting. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Conrad Barney, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: He is unsatisfied with his job; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!