Koeth Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His tied-back hair is chestnut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has never given up on his singing dream.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Bucklal Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His black hair is kept up in a ponytail inside a broad hat. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Bucklal will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Performer mother left him crippled. During his travels, Bucklal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bucklal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bucklal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero.
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Architect
Voice: French accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Andram Revile, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has chestnut hair. His red eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. Cursed with vampirism at a very young age, Andram has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Attractive, Nature. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 70 pp.
Qemuel Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is kept up in a ponytail inside a top hat. His black eyes peer out from beneath his top brown hat.
Personality: He dislikes all the random violence that takes place in the north. Animals are drawn to him, and he is able to talk to them.
History: Qemuel was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. He was granted psionic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter
Ideals: Pacifist, Gifted, Persistence. Flaws: Ugly. Bonds: Slave. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 11)
Armor Class 9
Hit Points 68 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Infernal, Abyssal, Celestial
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: Just what you see.
Cairn Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears black cloth garments or leather armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His fierce red eyes like to dwell on things.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Mentor, Job, Religious. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 4000 sp. Black opal (1100 gp). Deep blue spinel (1000 gp). White pearl (130 gp).
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